Website powered by

Houdini Tutorial | Realistic Dynamic Clouds

Description:

This tutorial consists of three parts with a total of 19 episodes. The first part is the principle analysis of realistic dynamic clouds, the second is the rolling clouds case, and the third is the clouds sea timelapse case. 

Introduction:

Do you want to make realistic clouds with Houdini? Do you know how to analyze the clouds in nature? Are you still struggling with simulating the clouds in nature? Here it is. A rare tutorial in today's market on simulating realistic dynamic clouds. With a total of 19 lessons and about 10 hours in duration, this tutorial covers the basic knowledge and two practical scene cases, including reference analysis, fluid simulation, scene setup, lighting, materials, rendering, and final compositing.

First of all, I will analyze how clouds form and their characteristics based on the reference. From the real perspective, I'll lead you to simulate a single dynamic cloud in Pyro. In the basic part, I will explain how to make a cloud from scratch, how to find and solve problems, and how to make analysis and adjustment step by step based on the reference. With this part completed, you'll have a solid understanding of controlling the cloud dynamics in Pyro.

After mastering the dynamic cloud simulation, we'll focus on how to make the rolling clouds and the clouds sea timelapse, from scene setup all the way to final rendering and compositing. In the case of the rolling clouds, I will first analyze the reference with you, demonstrate how to split and make the clouds in the scene, and how to control different shapes of the cumulus clouds. Then I'll tell you how to use copy stamp, how to use the wedge node for random simulation in batches, and how to adjust the materials and lighting based on the reference. Finally, I will explain the common parameters involved in mantra rendering volumes, how to optimize rendering, as well as the multiple channels required for post-compositing. Meanwhile, I will also share my experience and some tips. After completing this section, you will definitely become more skilled in cloud control, and grasp the general process of making cloud scenes.

In the case of the clouds sea timelapse, I will take you to create and composite a large scene of the clouds sea. You'll know the techniques and methods of making and setting magnificent scenes, as well as the practical composition knowledge needed for the scene placement, and also how to use instance to create clones in a large quantity. I will adjust the materials, lighting, and rendering under ACES color space, perform multi-channel output, and show you how to customize Cryptomatte channels, which will be conducive to the compositing. Until then, you will be capable of making large cloud scenes on your own.

From the basics to practical cases, this tutorial is suitable for all levels. Whether you are a beginner, or a seasoned FX artist, it will be a nice choice for you. If you are interested in creating large cloud scenes with Houdini, join me and let's dive right in!

Solemnly Statement:

This set of tutorials are copyrighted by VFX Grace and only used by the single user. They may not be reproduced, distributed, loaned, subleased, and resold in any way, nor uploaded to any platforms without permission. After purchasing this set of tutorials, you may agree to these terms. If the user has the above infringement, he may accept legal liability.

Some details about the video tutorials:

  • 1.1 Briefly Analyze How Clouds Form
  • 1.2 How to Create a Volume Source
  • 1.3 How to Create a Basic DOP Network
  • 1.4 How to Simulate Dynamics: Add Details
  • 1.5 How to Simulate Dynamics: Speed up Dynamics
  • 1.6 How to Promote Dynamics: Flexibly Control the Force Field
  • 1.7 How to Tweak Dynamics Further: Analyze and Add Noise
  • 2.1 Case1 Simulation: Enlarge the Volume Source
  • 2.2 Case1 Simulation: Flexibly Tweak the Clouds' Shape and Build the Scene
  • 2.3 Case1 Simulation: Sim Other Elements in Batches
  • 2.4 Case1 Build the Scene, How to Use Copy
  • 2.5 Case1 Material, Light, Render, and Optimization
  • 2.6 Case1 Compositing
  • 3.1 Case2 Simulate Foreground Clouds
  • 3.2 Case2 Build Foreground
  • 3.3 Case2 Build Midground
  • 3.4 Case2 Build Background
  • 3.5 Case2 Render
  • 3.6 Case2 Compositing

FOLLOW US:

https://www.facebook.com/VFXGraceStudio/

https://twitter.com/VfxGrace



Release Notes

See description

Extended Use License
$450
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (21)
1.1 Briefly Analyze How Clouds Form
mp4 /
110 MB
1.2 How to Create a Volume Source
mp4 /
160 MB
1.3 How to Create a Basic DOP Network
mp4 /
410 MB
1.4 How to Simulate Dynamics Add Details
mp4 /
230 MB
1.5 How to Simulate Dynamics Speed up Dynamics
mp4 /
540 MB
1.6 How to Promote Dynamics Flexibly Control the Force Field
mp4 /
960 MB
1.7 How to Tweak Dynamics Further Analyze and Add Noise
mp4 /
940 MB
2.1 Case1 Simulation Enlarge the Volume Source
mp4 /
720 MB
2.2 Case1 Simulation Flexibly Tweak the Clouds' Shape and Build the Scene
mp4 /
510 MB
2.3 Case1 Simulation Sim Other Elements in Batches
mp4 /
790 MB
2.4 Case1 Build the Scene, How to Use Copy
mp4 /
820 MB
2.5 Case1 Material, Light, Render, and Optimization
mp4 /
240 MB
2.6 Case1 Compositing
mov /
790 MB
3.1 Case2 Simulate Foreground Clouds
mp4 /
710 MB
3.2 Case2 Build Foreground
mp4 /
440 MB
3.3 Case2 Build Midground
mp4 /
720 MB
3.4 Case2 Build Background
mp4 /
580 MB
3.5 Case2 Render
mp4 /
780 MB
3.6 Case2 Compositing
mp4 /
580 MB
Realistic Dynamic Clouds Project
zip /
3.3 MB
the third is the clouds sea time-lapse case Project
zip /
2.2 MB
Basic Explanation and the Rolling Cloud Case
$220
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
In the basic part, I will explain how to make a cloud from scratch, how to find and solve problems, and how to make analysis and adjustment step by step based on the reference. With this part completed, you'll have a solid understanding of controlling the cloud dynamics in Pyro. In the case of the rolling clouds, I will first analyze the reference with you, demonstrate how to split and make the clouds in the scene, and how to control different shapes of the cumulus clouds. Then I'll tell you how Read MoreRead Less
Files (14)
1.1 Briefly Analyze How Clouds Form
mp4 /
110 MB
1.2 How to Create a Volume Source
mp4 /
160 MB
1.3 How to Create a Basic DOP Network
mp4 /
410 MB
1.4 How to Simulate Dynamics Add Details
mp4 /
230 MB
1.5 How to Simulate Dynamics Speed up Dynamics
mp4 /
540 MB
1.6 How to Promote Dynamics Flexibly Control the Force Field
mp4 /
960 MB
1.7 How to Tweak Dynamics Further Analyze and Add Noise
mp4 /
940 MB
2.1 Case1 Simulation Enlarge the Volume Source
mp4 /
720 MB
2.2 Case1 Simulation Flexibly Tweak the Clouds' Shape and Build the Scene
mp4 /
510 MB
2.3 Case1 Simulation Sim Other Elements in Batches
mp4 /
790 MB
2.4 Case1 Build the Scene, How to Use Copy
mp4 /
820 MB
2.5 Case1 Material, Light, Render, and Optimization
mp4 /
240 MB
2.6 Case1 Compositing
mov /
790 MB
Realistic Dynamic Clouds Project
zip /
3.3 MB
Advanced Cloud Sea Time-lapse Case
$230
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
In the case of the cloud sea timelapse, I will take you to create and composite a large scene of the clouds sea. You'll first know the creation process of a single dynamic cloud, the techniques and methods of making and setting magnificent scenes, as well as the practical composition knowledge needed for the scene placement, and also how to use instance to create clones in a large quantity. I will adjust the materials, lighting, and rendering under ACES color space, perform multi-channel output, Read MoreRead Less
Files (7)
3.1 Case2 Simulate Foreground Clouds
mp4 /
710 MB
3.2 Case2 Build Foreground
mp4 /
440 MB
3.3 Case2 Build Midground
mp4 /
720 MB
3.4 Case2 Build Background
mp4 /
580 MB
3.5 Case2 Render
mp4 /
780 MB
3.6 Case2 Compositing
mp4 /
580 MB
the third is the clouds sea time-lapse case Project
zip /
2.2 MB